Indonesia's Internet Gaming Market - MMORPGs and Casual Gaming Market is Very Under Penetrated
Indonesia's Internet gaming market is starting to generate reasonable revenues as the number of broadband users continue to grow in the high double-digits. We forecast that Indonesia's MMORPG revenue will have CAGR of 100% over the next five years, and will still be an under-penetrated market. The Indonesia market succeeds through virtual item sales as a revenue model for MMORPGs, rather than subscription fees and selling packaged software. This model suits the Indonesian demographics and has enabled a few service providers to build a predictable revenue stream.This research provides the only independent market insight that highlights the strengths and weaknesses of the Indonesian Internet Gaming and MMORPG Market, The report provides key financial statistics such as online gaming ARPU, revenue growth, impact of new casual and MMORPG games, and outlines the direction the industry is heading and why.
Topics covered in this report on Indonesia's Internet Gaming Market
This research is designed to help investors, management, vendors and analyst assess the online gaming - both casual and MMORPG - market in IndonesiaTable of Contents:
Chapter 1. Market Snapshot
Gaming Penetration - Current and Outlook
Market Dynamics
Regulatory
Impact of the Free-to-Play Model
Chapter 3 KPIs and Market Statistics
Online vs Console Games (US$ M)
Male vs Female Online Gamers in Indonesia
Internet Gaming Population
Monthly ARPU of Online Gamers
Chapter 3. Assessment and Forecast
Why the Internet gaming market is under-penetrated in Indonesia
Why Internet Games are more popular than console games
Revenue for Online vs Console Games (US$ M) Outlook
Why Free to Play has changed the market in Indonesia
Market Demographics
Key Metrics in this publication:
- Forecast Indonesia online gaming revenue to 2015
- Forecast for Broadband connections, growth to 2015
- Forecast for Internet users in Indonesia to 2015
- Outlook for Internet Cafes in Indonesia to 2015
- Why Online gaming is so popular in Indonesia
- Demographics on Indonesia Online Gamers
- Online Gamers and ARPUs (Casual vs Platform Games)
Research for this report was conducted in Indonesia in Q4 2010 and Q1 2011.